Once long ago, I submitted this as a preliminary thesis idea. I knew at the time that it was far far to much, but I was having a hard time picking a small part to work on, so I just lumped in everything that was occuring to me. I felt that I was pretty strongly discouraged from working on the project and so gave it all up.
I had (in concert with other people) gone so far as to set up two different mud systems and expiriment with methods for tying the muds to the local physical environment (light sensors and such), and to create a mud client that could execute local programs under control of the mud itself. Both of these systems were very limited and fragil and have fallen by the wayside.
Recently some people have been finding and reading these pages (found through Alta Vista, and a link that was commented out!), so I decidded to fix broken links and make it visible again. If anyone finds the ideas interesting, please let me know. If somebody wants to follow up on this, or expand it further, feel free.
Many of the ideas that inspired all of this came from the January 1993 issue of Communications of the ACM (CACM). It's a really great issue.
Most everything below here is from the original web pages.
Other people are currently working on the idea of communal environments, but I think that most everyone else is approaching it from a lowest common denominator when it comes to hardware. If all this makes no sense, please read the proposal below.
If you have comments, feel free to email me. I'd love to hear of other work that's similar in nature, strong interest in the ideas, or especially about ideas for improving what I'm doing.
Home | About Me | Originals | Programming Docs
©Me, Myself, and I!